Edith Pickett

The ship's shifty, ever curious medic

Description:

Attributes:
Strength: d6
Agility: d4
Vitality: d6
Alertness: d6
Intelligence: d12
Willpower: d8

Derived Attributes:
Life Points: 14
Initiative: 10
Endurance:
Resistance:

Skills and Specialties:
Discipline: d6
– Concentration: d10
Medical Expertise: d6
– Surgery: d10 (d12 + d2) (d12 + d6 for intelligence-based rolls)
– Physiology: d12 (d12 + d4) (d12 + d8 for intelligence-based rolls)
– General Practice: d10 (d12 + d2) (d12 + d6 for intelligence-based rolls)
Melee Weapon Combat: d6
– Knives: d10
Scientific Expertise: d6
– Life Sciences: d12
Unarmed Combat: d6
– Brawling: d10

Assets:
Healthy as a Horse – Minor
+2 step vitality attribute bonus when rolling to resist illness or infections

Highly Educated – Minor
+2 step attribute bonus to intelligence for knowledge-based skill rolls

Steady Calm – Minor
+2 step attribute bonus to willpower to avoid being shaken, frightened, or startled

Talented (Medical) – Minor
+2 step skill bonus to medical, each progression to a higher die costs 2 points less than normal

Complications
Branded – Minor
-2 step skill penalty to any social interaction when the story of your misdeeds comes into play

Leaky Brain Pan – Minor
-2 step skill penalty to influence-based social interactions

Twitchy – Minor
-2 step skill penalty to all influence-based actions in social situations

Crude – Minor
-2 step skill penalty to influence-based actions whenever refined social behavior is called for

Equipment:
690.2 Credits
Doctor’s Bag
Knife, combat
Knife, utility
Hatchet
Derringer
500 Gold

Plot Points: 6

Advancement Points: 14

Bio:

Age 22
Homeworld: Triumph
Ship’s Medic

Edith Pickett

Crew of the Double-S GammaRaptor