Crew of the Double-S
::< WHERE%IS%SHE >::
“After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggle to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain’s goal was simple: find a crew, find a job, keep flying.”
The name’s Garth – Garth McEntyre – and I happen to be one of those captains. I found myself lookin’ for a fresh start not too long ago, and decided that those three goals fit me just fine. I found my ship,–the Double-S – lyin in a shipyard just beggin me to buy her. Lucky for me, she’s a fine-crafted boat with a few surprises to boot; one such surprise being a little missy ::ERROR:: that seems to have lived on the Double-S for longer than it’s been in that shipyard. She’s the best damned mechanic that I’ve ever seen, so I keep her ‘round (not like I could get rid of her, or anything). I managed to find myself the other makings of a competent crew, includin a crack-pilot with only one eye, a knee-cap bustin shepherd, a bona fide male companion, a gruff straight-man of a security officer, and a doc with an unusual interest in the not-so-livin. Together, we keep the Double-S afloat doing jobs whenever and wherever we can get them, don’t much matter what they are.