Crew of the Double-S

Episode 1: The Bank Heist
The Crew's first mission

“You are the crew of the Double-S. You have been working together for only a few months now, completing small jobs here and there; some legal, some not so much. You know each other enough to work with them, but none of you are really on any personal friendship basis yet. Today, however, will be your true test in your trust of one another along with your skills, for today you rob a bank. Things seem fairly simple: the ground team enters the bank, demands the cash, takes it to the roof-top, and is scooped up by the Double-S for a quick getaway. This is one of the wealthiest towns in the sector, so don’t feel too bad about hitting this one, and your employer promises that the resulting plunder will go to good use. Besides, your crew gets to keep a third of what you take!

Captain Garth impatiently taps his left hand on the pommel of his sword, his palm resting on the simple yet expensive-looking handle. He grunts once before stepping off of the freshly landed Double-S, along with the rest of the ground team. You landed on the other side of a hill near the town, and it takes a little while to cross over it. Once you get to the peak, to can see the entire town in all its dusty glory. It’s a typical rim-world town: complete with saloon, general goods store, and your mark – the Demeter bank. Garth reminds everyone that you’re only here for the bank, so stay focused on the job at hand. There will be plenty of time to get drunk and peruse goods when you’re all rich."

Things went simple enough for the Crew: shots exchanged, security systems hacked, and goods brought to the roof. There was one thing, though; something that only one member of the crew saw…
Two men in suits, watching the crew escape.

As the crew escaped off-planet, they decided to take a look at their spoils. Opening the cases, they found something they weren’t expecting: loads of canned food and grains. The place that they robbed was a food bank for the wealthy. Needless to say, Cao-Than was given a few choice words upon their meeting…

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Episode 2: Basket Case
A crybaby and a cold-blooded killer

The crew sailed to the Skyplex of Whicker: former Syndicate member and sometimes ally to Cao-Than’s Tong. Because of Cao-Than’s recommendation, he gives the crew a job to rescue one of his men on the small border planet of Heracles. Garth, having to go on a separate mission, sends the crew to the planet by themselves, leaving Lars Borg in charge of the ship.

Upon encountering the Heracles Port Authority, Aster and Shawn had to do some quick bluffing and hacking to be able to land on the planet. Fooling the Authority, the crew managed to land on the sad, grey planet and quickly learned that the man they were supposed to pick up was being held at the local jail. After breaking the man, Tristan Qu, out of prison, the crew was chased and attacked by men in black suits. Shawn managed to pick the rest of the group up in the Double-S and they left Heracles.

Meanwhile, Garth entered a bar looking for his new security officer. He found him on the ground, with a rather large man with a sword above him. One sword fight later, and Garth hired the man on the spot.

The crew, suffering from various injuries (and drugs, in Aster’s case), begin to recover aboard the Double-S on their way to Whicker’s Skyplex. Still a ways off, they ask Tristan about what information he was carrying. It turns out that a man by the name of Lord Azrael had been gathering information since the Unification War. Tristan learned of a certain Dr. Lan being kidnapped by Browncoats, who was an expert in the field of cybernetics and ergonomic-biology. An Alliance ship tracked the Browncoats to Verbena’s orbit, where they sent a boarding party to rescue the scientist. They ship lost contact with the boarding team, and only two returned before the ship began burning up in the planet’s atmosphere. The doctor was dead, and one of the boarding members became a despondent drunk after the incident, living on Heracles and relaying the information to Tristan.

After a while, the ship tried to change course, but Shawn managed to right it. However, he was knocked unconscious as the ship was boarded by more men in black suits. The crew fights back, but are ultimately captured and tied up by the enemy. They were then met with a young man in wraps and brandishing a sword. He ordered for Tristan and Aster to be taken to his ship, and to kill the rest. However, the crew managed to get loose and fight back, holding off the men long enough for Garth and the new guy to arrive and help. The young man escaped, and the crew made it to the skyplex.

During their talks with Whicker, Lord Azrael called them directly from aboard Cao-Than’s ship, which had been ransacked by the looks of it. Azrael invited Whicker and the crew to a game of poker at some point. Next to him was the young man, who looked like he was beaten by someone…

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Episode 3: I Left My Heart on Cydonia
Ghosts of the past speak to those living

The crew got back on their feet after the stress of the last job, and what better way to recover than with more work? Whicker told the crew of a smuggling ring being moved through Cydonia, and he wanted them to negotiate with the local gang to take over the route and give the supplies to him. Whicker teold the crew that he needed the supplies to help bolster his forces so he could undermine some of the Syndicate’s territory.

On their way to the job, the crew was contacted by Cao-Than, currently in hiding after his bout with Lord Azrael. He wanted the crew to divert the supplies to his Tong so he can use it to help people. The choice was, ultimately, up to the crew.

Lars showed much worry over going to Cydonia, and flat out refused to leave the ship once they got their. When asked by Garth what the matter was, Lars didn’t respond.

Thanks to Shawn’s excellent piloting skills, the crew made it to Cydonia a day ahead of schedule. Seeing as how the meeting wasn’t until the following day, Garth let them relax and explore the town while he and Sander went drinking and talking. The town, Bandera, was quaint; containing many small shops and saloons. Plenty of places to get into trouble in.

Shawn and Aster managed to find themselves wrapped up in a mystery regarding stolen goods, a homeless veteran, and a whole mess of kittens. They each managed to get some cool stuff out of the ordeal, like a deerstalker cap and pipe for Shawn, and a self-built speeder for Aster, so that was nice.

Squash and Edith were begged by a man to help his brother, who had fallen ill and was spouting nonsense. The two were taken to the man’s house, and Edith began diagnosing the patient while Squash tried to convert the family. Edith managed to find the source of the ailment: a cybernetic implant that the brother had bought on a core world. It had been making him crazy, so Edith had to do some emergency brain surgery to fix the problem.

After, Squash was approached by a man in an alleyway, selling “peaches.” One bite, and Squash was lost in his on world of hallucinations and crazy, and Sander had to track him down and subdue him. Wasn’t a pretty sight.

Meanwhile, Lars say aboard the ship, wallowing in some sort of sadness. Suddenly, he saw a figure that he recognized walk around a street corner, so he decided to investigate. Putting on a disguise, he followed the figure, only able to catch glimpses of it as it passed around corners. Eventually it led him to a meadow, where it confronted him.

Garth found Lars kneeling next to a grave surrounded by white roses. He asked him again about why Lars didn’t want to come here, but didn’t push too hard and the two went back to the ship.

The day of relaxation turned into one of chaos and silliness, and Edith even got herself a kitten after Shawn and Aster didn’t want one. There’s no knowing what the next day may bring…

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